Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises

  • Aung Pyae University of Turku
  • Tapani N. Liukkonen University of Turku
  • Luimula Mika, Dr. Turku University of Applied Sciences
  • Christina Kattimeri Turku University of Applied Sciences
  • Veroline Cauberghe University of Ghent
  • Jouni Smed
Keywords: digital games, usability, gamification, user experience

Abstract

Attitudes and motivation towards physical exercises play a vital role for elderly people’s adherence to exercise. In recent years, digital games have been used to enhance elderly people’s experiences in physical exercises. However, there is a limited number of studies regarding elderly people’s attitudes and motivation towards digital game-based exercises. In this study, we aim at investigating the Finnish elderly people’s attitudes towards physical and digital game-based exercises, as well as their motivation in the gameplay. Furthermore, we intend to investigate if digital games can be an alternative way of exercising for elderly people. We conducted a user experience test of the “Skiing Game” with 21 elderly participants in Finland. We applied both qualitative (e.g. interview) and quantitative (e.g. questionnaires) methods to collect data from the participants. Then, we analyzed the data by using SPSS and Nvivo. The findings show that the Finnish elderly people’s attitudes towards physical exercises are more positive than digital game-based exercises. However, their attitudes towards digital games have become more positive after the gameplay. Their in-game and post-game user experiences were moderately positive. Their motivation to play digital game-based exercises was moderately high after the gameplay. Their feedback towards the Skiing game was positive. They recommend that digital game-based exercises can be an effective way of exercising. Based on these findings, we recommend that digital games are promising to be used as an alternative way of exercising for the Finnish elderly people. The discussion in this study can help researchers gain insights about using digital games for promoting elderly people’s participation in physical exercises.

Section
Scientific articles
Published
Nov 29, 2017
How to Cite
Pyae, A., Liukkonen, T. N., Mika, L., Kattimeri, C., Cauberghe, V., & Smed, J. (2017). Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises. Finnish Journal of EHealth and EWelfare, 9(4), 265-283. https://doi.org/10.23996/fjhw.60518