The effectiveness of a simulation game on nursing students’ self-evaluated clinical reasoning skills: A quasi-experimental study

Kirjoittajat

  • Jaana-Maija Koivisto
  • Kristiina Rosqvist
  • Tuija Buure
  • Janne Engblom
  • Elina Haavisto

Avainsanat:

Clinical reasoning skills, simulation game, nursing students, quasi-experimental

Abstrakti

Good learning outcomes can be achieved in clinical reasoning using gamified simulations; however, research on the effectiveness of learning clinical reasoning skills through simulation games is still very limited. The purpose of this study is to evaluate the effectiveness of a simulation game on nursing students’ clinical reasoning skills. This study uses a quasi-experimental, one group, pre-post-test design with one-week interventions that consist of playing five surgical patient scenarios in a simulation game. The data were collected at three universities of applied sciences in Finland (1.3.2018–31.5.2019). The participants (n=376) filled out the Clinical Reasoning Skills Scale before and after playing the game. Descriptive and multivariable analyses were used. Statistically significant differences were found between the background variable categories when examining gaming activity and self-evaluated clinical reasoning skills. The participants rated their clinical reasoning skills as significantly better after playing than before playing the simulation game. 

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Artikkelit

Julkaistu

2020-12-31