Digipelaamista rautaesiripun takana
Abstract
Jaroslav Švelch. 2018. Gaming the Iron Curtain. How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge, MA: MIT Press, 351 pages.
Section
Reviews
Published
2019-10-25
How to Cite
Suominen, J. (2019). Digipelaamista rautaesiripun takana. Tekniikan Waiheita – The Finnish Quarterly for History of Technology, 37(3), 70–72. Retrieved from https://journal.fi/tekniikanwaiheita/article/view/86822
Copyright (c) 2019 Jaakko Suominen
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