Peer learning in a digital environment – A case study of two five-year-olds as Minecraft creators
Abstract
One of the most intriguing phenomena within digital culture is Minecraft, which is also one of the most popular video games among young children. Minecraft offers a setting for developing skills such as creativity, problem solving, thinking, interaction, knowledge building, collaboration, and self-expression. Minecraft has changed multiplayer collaborative practices significantly, but little research has been conducted on cooperative playing and peer learning during play among preschool-aged children. In this study, we examine two five-year-olds who are Minecraft creators, particularly focusing on the peer learning aspect of the game, through video recordings. We then examine how peer learning in a digital environment is manifested among five-year-olds during a self-guided Minecraft session. The study suggests that preschool-aged children can work in a self-directed and pedagogically valuable manner and thereby produce a novel child-created digital culture.How to Cite
Kentz, M.-B., Sintonen, S., & Lipponen, L. (2017). Peer learning in a digital environment – A case study of two five-year-olds as Minecraft creators. Kasvatus & Aika, 11(1). Retrieved from https://journal.fi/kasvatusjaaika/article/view/68705